Karl SimsKarl Sims studied computer graphics at the MIT Media Lab, and Life Sciences as an undergraduate at MIT. He is the Founder and President of GenArts, Inc. in Cambridge, Massachusetts, which creates special effects software for the motion picture industry. |
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Galápagos, 1997.
Media installation allowing museum visitors to interactively evolve 3D
animated forms. Exhibited at the ICC in Tokyo and the DeCordova
Museum in Lincoln Mass. | |
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Genetic Images, 1993.
Allows the interactive evolution of abstract still images. Exhibited
at the Centre Georges Pompidou in Paris, Ars Electronica in Linz,
Austria, and the Interactive Media Festvial in Los Angeles.
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| Interactive Video Kaleidoscope, 1987. A human sized real kaleidoscope creates colorized feedback patterns from faces. Exhibited at the Massachusetts Institute of Technology, and the SIGGRAPH 1988 Art Show in Atlanta. |
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Evolved Virtual Creatures, 1994, Demonstration of research results
show simulated block creatures performing various evolved
behaviors.
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Liquid Selves, 1992, Computer animation of human forms and faces,
produced for Art Futura and "Memory Palace" at the World Fair in Spain.
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Primordial Dance, 1991, Animated sequences created using automatic
morphing between "evolved" images.
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Panspermia, 1990, Animation depicting a life cycle of an
inter-galactic botanical life form.
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Particle Dreams, 1988, Animated waterfall, snowstorm, and explosion,
created with particle systems techniques.
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Excerpts from Leonardo's Deluge, 1989, Demonstration of
choreographed image flow techniques.
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Burning Logos, 1989, Collection of animated fire simulations created
using particle systems techniques.
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Inner View, 1989, Animations utilizing 3D Volume Rendering.
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| Locomotion Studies, 1987, Animated walking stick creatures and inch worms. |
Virtual Creatures:Awards and Honors
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"Evolving Virtual Creatures"
K.Sims, Computer Graphics (Siggraph '94 Proceedings), July 1994, pp.15-22.
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"Evolving 3D Morphology and Behavior by Competition"
K.Sims, Artificial Life IV Proceedings, ed.by Brooks & Maes, MIT Press, 1994, pp.28-39.Interactive Evolution:
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"Artificial Evolution for Computer Graphics"
K.Sims, Computer Graphics (Siggraph '91 proceedings), July 1991, pp.319-328.
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"Interactive Evolution of Dynamical Systems"
K.Sims, Towards a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life, MIT Press, 1992, pp.171-178.
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"Interactive Evolution of Equations for Procedural Models"
K.Sims, The Visual Computer, Aug. 1993, pp.466-476.Computer Graphics:
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"Particle Animation and Rendering Using Data Parallel Computation"
K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413.
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"Choreographed Image Flow"
K.Sims, The Journal of Visualization and Computer Animation, Vol.3, 1992, pp.31-43.Computer Vision:
"Handwritten Character Classification Using Nearest Neighbor in Large Databases" S.Smith, M.Bourgoin, K.Sims, & H.Voorhees, Pattern Analysis and Machine Intelligence, Sept. 1994, pp.915-919.
Evolution:Biota.org and Digital Burgess
Craig Reynold's Evolutionary Computation page
Zooland ALife resourceMisc:
Contact:
karl
genarts
com
© 1987-2001, Karl Sims, All rights reserved.