This piece contains a collection of dream sequences created using 3D particle systems techniques. Behavior rules are applied to thousands of individual particles to model complex phenomena such as an explosion, a snowstorm, a tumultuous head, and a waterfall. Data-parallel computation was used to perform physical simulations on thousands of particles simultaneously, one processor for each particle.
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Software and Animation: Karl Sims
Sound: Robert Moore, BLC Sound
Hardware: Connection Machine CM-2
For further technical information see:
"Particle Animation and Rendering Using Data Parallel Computation"
K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990, pp.405-413.
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©1988, Karl Sims, All rights reserved.